I Turn Sticky Notes Into Strategy & Teams Into Forces of Nature

UX leader who speaks fluent Product, Engineering, AND Executive.

7+ years transforming "we need more designers" into "holy s***, look what design just delivered."

The Receipts

Because "I'm a team player" doesn't cut it at this level

23+

Designers Who Don't Hate Mondays

Led across 3 companies

85%

Design System Adoption

without mandates

40%

Faster Cross-Team Collaboration

Actual time saved

1→3

User Experience Maturity raised

NN Group scale

Things I'm Unreasonably Proud Of

Strategic work that actually moved needles (and changed minds)

STRATEGIC TRANSFORMATION

Level 1 to Level 3 of the N/N Scale

Grew the design system, established DesignOps practice, contributed to Gartner Magic Quadrant

TEAM BUILDING

Growing from 9 to 14 Designers at Paychex

Built a distributed team spanning the globe from Spain to Portland, Oregon

Pattern library to full component system with a 7-person UX org

Camp UX: The Unconference

Annual virtual and fully distributed UX Camp for the entire organization

Transforming UX Hiring

Rewrote and reorganized hiring practices for the UX teams at Paychex & Logility

"Give me a stack of post-its and a handful of sharpies, and I can change hearts and minds."

What I Do Best

The trifecta of director-level UX leadership

Building & Scaling Teams

From hiring and onboarding to mentorship and retention, I build teams that stick around and level up.

Strategic Design Leadership

Aligning design with business goals, building roadmaps, and making sure UX has a seat at the table.

Operational Excellence

DesignOps, design systems, and the unglamorous infrastructure work that lets great design happen.

Recent Thinking

writing about UX leadership and scaling design

“There’s no greys, only white that’s got grubby. I’m surprised you don’t know that. And sin, young man, is when you treat people as things. Including yourself. That’s what sin is.’ ‘It’s a lot more complicated than that -’ ‘No. It ain’t. When people say things are a lot more complicated than that, they means they’re getting worried that they won’t like the truth. People as things, that’s where it starts.” - Terry Pratchett, Carpe Jugulum

People Aren’t Things

If you’re treating your team like Jira tickets with legs, you’re doing leadership wrong. This article (with a little help from Terry Pratchett, Mike Monteiro, Amy Santee, and Vivianne Castillo) is your loud, loving reminder: people aren’t things—and if you forget that, you’re the problem.

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You are not your direct report

You are not your direct reports

Work in UX for longer than a minute, and you’ll hear “You are not your User”. I don’t believe I’ve ever seen or worked with a UXer who doesn’t hold this as the First Commandment of User Experience. As a manager, are you remembering that with your direct reports?

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Based in Atlanta | open to remote